
Motion, editing, VFX, and sound design built into a complete trailer pipeline.
This page brings together a selection of game trailers I created while working with EveryMatrix’s in-house game studio Armadillo Studios. Each project began with raw gameplay footage, basic visual assets, and initial sound material, then was developed into a complete promotional trailer through editing, motion, compositing,
visual effects, transitions, and sound design.
Rather than working from fully finished source material, the process often required building the
final structure from fragmented elements shaping pacing, atmosphere, and visual flow while creating
additional assets and refining the presentation into a cohesive final piece.
A short selection of trailers created across different game titles, brought together as a condensed
overview of the work.
A broader selection of game trailers created across multiple releases, each adapted to the visual tone, pacing, and identity of the game itself.

One project shown as a sample of the production process behind the trailers.
Although each game had its own visual identity, the overall workflow was often similar:
starting from gameplay footage and limited source assets, then building the trailer
through editing, structure, motion, visual effects, compositing, and sound.
From gameplay capture to final delivery, the work often involved much more than editing alone.
Depending on the project, this included refining and animating existing assets, building additional compositions, integrating effects, creating transitions, shaping rhythm, and assembling the final
audiovisual structure into a complete trailer.

A process built from raw material into finished motion shaped through editing, structure, atmosphere, and visual timing.
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